using System;
using System.Collections.Generic;
using System.Text;

namespace GameFramework
{
    public abstract class IMesh
    {
        protected Form owner = null;

        public IMesh()
        {
            
        }

        public void SetOwner(Form owner)
        {
            this.owner = owner;
        }

        public abstract void Render();

        public abstract void Terminate();

        public abstract void Init();
    }
}
